Archive for the ‘Reviews and Previews’ Category

Hands-on: Clive Barker’s Jericho

Tuesday, July 17th, 2007

Clive Barker's Jericho screenshot

Pummelling bullets into flesh while splashing blood against walls in generous quantities is, most gamers will admit with a cringe, a fairly common part of our pastime. But before you meekly accept your desensitisation to brutal violence, consider this scene from midway through Clive Barker’s Jericho, Codemasters’ latest take on the horror genre, and try to convince yourself it isn’t remotely shocking.

Your foe, a demented leader from Roman times, has grown obese through his insatiable taste for human flesh, and is an unforgivable pervert. When you meet him face to face, he is happily hanging above from chains, which are attached to him via large hooks that dig deep into his repulsive, wobbling body. You’d think he would make for an easy target in his current condition, but, aside from his 40-foot gladiatorial guardian, he also has a more biological weapon.

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Interview: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness

Friday, July 13th, 2007

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness screenshot

Penny Arcade has been one of internet publishing’s greatest success stories. The online comic that documents the daily life of two video game nerds courts huge numbers of readers and has met with widespread critical acclaim, so it is only natural that a video game would follow. Pro-G chatted to Joel De Young, Chief Operating Officer at Hothead Games, about the intriguing new adventure game.

Pro-G: How will the adventure gameplay work? Can we expect a traditional point ‘n’ click interface?

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Harry Potter and the Order of the Phoenix Review

Saturday, July 7th, 2007

Harry Potter and the Order of the Phoenix screenshot

Harry Potter seems to be loved by everyone and it’s easy to see why. The story of a young wizard in training who takes on enemies well above his status, only to get in trouble over and over again is something kids can relate to and parents can read/sit through without too much pain. You’d think video games of Harry would be a no brainer then. Boy with magic takes on evil doers with the help of his friends - sounds simple enough.

The problem with the Potter games is that they come paired with the movies, with this year’s game based on the forthcoming Order of the Phoenix. Movies pack everything into a few hours, whereas games need to last a lot longer. This means that all the boring stuff that didn’t make it into the movie is what you’ll be doing in the game. So, in Harry’s latest you spend most of your time at Hogwarts, recruiting school mates for Dumbledore’s army (D.A. Members).

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Halo 2 Review

Wednesday, July 4th, 2007

Halo 2 screenshot

If there’s something PC gamers don’t want it’s console ports, especially when they’re used to launch a new operating system and hailed as the next big thing in PC gaming. Halo 2, the Vista only title that MS hopes will encourage gamers to upgrade from XP, is the latest console game to hit PCs, but while Halo 2 was a great Xbox title, I’m not sure the PC crowd is going to take to it quite as readily.

Halo 2 has been covered to death over the past few years so it’s pointless going over it in too much detail once again. To summarise, Master Chief returns and is once again fighting the Covenant army. While the game still features some excellent AI for enemy behaviours the campaign itself is pretty disappointing, falling someway short of the game that wowed gamers at the launch of the Xbox. On the PC, and a few years after the sequel’s debut, the campaign’s rushed feel and lack of satisfactory conclusion is even harder to take.

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Overlord Review

Tuesday, July 3rd, 2007

Overlord screenshot

Being evil is often seen as a bad thing, but how often do we really get to see things from the other side of the fence? Take the characters in Codemasters’ Overlord. These evil doers go about their daily life with a gleeful smile on their faces, relishing every moment of their frowned upon activities. Is it that these brutes simply love inflicting pain on others or is Overlord perhaps not quite as evil as the story suggests?

In a Fable-esque fantasy world full of make believe creatures and every bright colour known to man, you take on the role of the Overlord. This guy has been resurrected after the ruin of his kingdom and it’s your job to bring it back to its former glory. Being the man in charge he’s not too keen on getting into fights himself or doing much actual work, so he has a team of imp-like minions to do his bidding.

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Hands-on: Age of Conan - Hyborian Adventures

Tuesday, July 3rd, 2007

Age of Conan - Hyborian Adventures screenshot

It only seems like a handful of weeks since Lord of the Rings Online went global and proved that there was still plenty space in the market for a new MMO based on a vintage fantasy licence. But it is somewhat surprising to find that another classic brand with a heritage stretching back to long before the time of consoles and circuitry is preparing itself to stride into the crowded world of the MMO.

Conan the Barbarian has previously been most popular in comic book form, with his graphic adventures enjoying unrivalled popularity in Scandinavia. Yet despite good sales, and a series of well-loved films starring Arnie, the muscular warrior has never quite achieved the mainstream success he might have hoped for on UK shores.

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Colin McRae: DIRT Review

Saturday, June 30th, 2007

Colin McRae: DIRT screenshot

Rallying is a motorsport that seems tailor-made for video games, yet its thrilling high speed racing around the most perilous of courses doesn’t seem to get as much attention as the Gran Turismos and Ridge Racers of this world. Colin McRae: Dirt combines the precision and concentration of the most hardcore sims, but also the thrills and immediacy of the best arcade racers, with a stunning next-gen engine to boot. Has rallying finally made its move into the mainstream, ready to achieve worldwide success?

Straight away you’ll be taken aback by Dirt’s exemplary presentation. The menus are fully 3D and as slick as anything you’re likely to see, with a crisp rectangle for every game mode and challenge. Their simple design but classy elegance puts the menus in other games to shame and makes you wonder why more modern titles haven’t made the most of this often overlooked area of a game. Even the loading screens look wonderful, with user stats being delivered as you wait. It’s highly polished and gives the perfect first impression.

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Hands-on: Sacred 2: Fallen Angel

Friday, June 29th, 2007

Sacred 2: Fallen Angel screenshot

Developer Ascaron Entertainment can only be praised for its bold approach to the games it makes. Despite being a relatively small studio, it has previously tackled the hugely popular and vastly crowded action-RPG market, and succeeded. The first Sacred game has continued to be a sleeper hit, and still has a large installed user base playing regularly.

With work well underway on Sacred 2: Fallen Angel, Ascaron are going straight for the jugular of the big league genre leaders Titan Quest and Diablo. While Blizzard’s Diablo is aging a little now, Titan Quest is still an established and recent title, meaning Sacred 2 is going to have to swim rapidly against the torrent to achieve the success of its predecessor.

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Monster Madness Review

Wednesday, June 27th, 2007

Monster Madness screenshot

If anyone remembers Zombies Ate My Neighbours for the SNES and Megadrive back in 1994, they should know exactly what to expect with Monster Madness. Commercially, the two games are unrelated, but spiritually they have the same undead heart. One, however, is a good deal better than the other.

Each sees you assume the role of an unwitting teenage protagonist, lumbered with the responsibility of protecting their suburban neighbourhood from a scourge of rampaging zombie fiends.

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Hands-on: Transformers: The Game

Tuesday, June 26th, 2007

Transformers: The Game screenshot

Michael Bay’s upcoming Transformers movie is earning rave early reviews and looks set to be one of the year’s biggest movies, but what of the video game? Due out on just about every format going, the Traveller’s Tales developed action title is expected to do big business. Activision stopped by to demo the Xbox 360 version and it looks like fans of the movie aren’t going to be disappointed.

Being a movie licensed title the game follows the story of the film, but also adds plenty of new content to flesh out the story. Each level is based in a free-roaming area, with the players free to go where they like, but an entire free-roaming world simply wasn’t possible due to the worldwide spread of locations in which the film is set. Although I was only able to play an early level with Bumblebee, set in a typical US town, later levels vary substantially.

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Interview: Sacred 2: Fallen Angel

Saturday, June 23rd, 2007

Sacred 2: Fallen Angel screenshot

With the sequel to 2004’s action-RPG Sacred due in the first quarter of next year for PC and 360, Pro-G took some time to talk with Product Manager for Ascaron Entertainment, Alan Wild. While the game is still in a relatively early stage of development, there is already plenty to be learned about Sacred 2: Fallen Angel, which strives to be accessible and packed with replay value.

Pro-G: Hi Alan. The action-RPG genre is already full of decent quality titles. What does Sacred 2: Fallen Angel offer that distinguishes it from its rivals?

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Hands-on: World in Conflict

Thursday, June 21st, 2007

World in Conflict screenshot

Sitting down to tackle a selection of multiplayer World in Conflict closed BETA games some months after playing the Alpha build for the first time, it is instantly apparent that Massive Entertainment’s new nuke-’em-up loses none of its excitement and immediacy on a second visit.

Of course, like any action RTS played online, it can be an overwhelming experience, made all the worse by the army of players who already seem to have reached Zen levels of gaming ability, despite the fact that the game hasn’t even reached its retail maturity

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DEFCON Review

Saturday, June 16th, 2007

DEFCON screenshot

DEFCON was always going to be an easy sell for Introversion. You just can’t beat ‘Global Thermonuclear War’ as a concept, particularly when it’s a multiplayer game. I mean, who doesn’t want to launch a few nukes at their mates? But it’s more than that, and it’s clear Introversion don’t want us to treat the concept of nuclear war lightly. Every game has a bigger kill count than every other game you’ll have played combined, and although the winner will have a smile on his face at the end, you’ll still have millions of casualties under your belt. Are you ready to take responsibility for 100 million souls? Walk this way…

An RTS at heart, DEFCON puts your finger on the button, in charge of one of six coalitions: Asia, Africa, Europe, Russia, North America and South America. A few liberties are taken here and there with some of these unions, but it creates six clearly defined areas from which you can choose to wipe out a fair chunk of the Earth’s population. The game itself is broken up into five distinct stages, based around the USA’s DEFCON system, ranging from DEFCON 5 to DEFCON 1. The first two stages are primarily for setting up your units. Each player has exactly the same number of silos, radars, airports, ships and subs - none of that tedious resource gathering and building here. With everyone on an equal footing, it’s all about placement and timing.

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Interview: A Vampyre Story

Saturday, June 16th, 2007

A Vampyre Story screenshot

The good old adventure game isn’t nearly as popular as it used to be, which is odd considering so many people name numerous classic LucasArts adventures among their favourite games of all time. There’s hope though, in the shape of A Vampyre Story from Autumn Moon Entertainment. Founded by Bill Tiller, who previously worked at LucasArts, and with staff mainly comprised of ex LucasArts employees, Autumn Moon could be the studio to bring the classic adventure game back. We spoke to Bill to get the latest on A Vampyre Story and to find out how the team got together.

Pro-G: For point-and-click fans the fact you have a development team made wholly of ex LucasArts staff is very exciting. Was it a challenge to bring all these people together?

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Hands-on: BlackSite

Thursday, June 14th, 2007

BlackSite screenshot

Harvey Smith and Ricardo Bare are both veterans of the video game industry. They’ve worked together on numerous titles, including the cult classic Deus Ex and its sequel Invisible War. The one thing they haven’t done is create a rollercoaster, thrill a second, heart pumping, adrenaline filled action title. This is what the pair claim Blacksite will be. It’s the game they’ve wanted to make for some time, and early impressions suggest they’re well on the road to achieving their goal.

By now there’s a good chance Xbox 360 owners will have sampled the game thanks to the tasty little Xbox Live Marketplace demo. The game has come some way since then, with the demo based on a build that dates back to December 2006. I got hands-on time with three new levels and things are certainly looking action packed.

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