Hands-on: Clive Barker’s Jericho
Tuesday, July 17th, 2007
Pummelling bullets into flesh while splashing blood against walls in generous quantities is, most gamers will admit with a cringe, a fairly common part of our pastime. But before you meekly accept your desensitisation to brutal violence, consider this scene from midway through Clive Barker’s Jericho, Codemasters’ latest take on the horror genre, and try to convince yourself it isn’t remotely shocking.
Your foe, a demented leader from Roman times, has grown obese through his insatiable taste for human flesh, and is an unforgivable pervert. When you meet him face to face, he is happily hanging above from chains, which are attached to him via large hooks that dig deep into his repulsive, wobbling body. You’d think he would make for an easy target in his current condition, but, aside from his 40-foot gladiatorial guardian, he also has a more biological weapon.













